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DS Gunworks is proud to host the first-of-its-kind “Gamblers Steel Match” at 10-X Freedom Range in Berkeley Springs, West Virginia.
What is "The Gambler's Steel Match?" A western style dueling concept with an inspiration from gambling in order to win and lose points, the Gambler’s Steel Match is sure to get your blood flowing with adrenaline-pumping speed shooting games that shooters of all skill levels can compete in!
How does the match work? Step right up, folks! No actual gambling experience is needed! Up to 50 shooters will be paired up at random throughout the day and will wager their tickets in order to compete in one of two different games, “Five Plate Stud” or “Quick Draw Blackjack.” With your registration, competitors will be issued 20 white tickets to use as a form of poker chip to wager at a price of one ticket per game.
The winning competitors of each duel will be awarded two red tickets per win and one extra red ticket paid out by the house for each bonus point earned through a demonstration of skill during each duel. Losing competitors of each duel receive nothing in return. If you wager all of your white tickets, I sure hope you won a few rounds! Gamble with your red tickets and try to end up on top!
There’s no gimmick here, folks! Falling popper targets are set to overlap when they fall so even if both competitors hit their plates nearly at the same time, whoever is on the bottom will be declared the winner.
Maximum possible tickets for a win on Five Plate Stud is FOUR POINTS.
Now, on to our side-match – “Quick Draw Blackjack!”
A true duelist’s game with an added twist!
Two competitors, one at a time, on the cue of the shot clock, will draw – point – and fire one shot at a single steel target.
The fastest shooter out of the holster and on target will earn two red tickets for their win!
Keep in mind, only solid hits on target can count for a win, so if you miss, all the other guy has to do is hit the target to score a win!
Now, did we mention bonus tickets earlier on? We sure did and Quick Draw Blackjack is no exception!
Before both competitors shoot, the Range Officer, or “Dealer” in our case, will roll a pair of dice to establish the “House Time.”
–Each dot on the dice is worth one tenth on a second. These tenths on a second will be added to a one second house time to beat.
–A pair of ones, or “Snake Eyes” equals a 1.2 second house time.
–A pair of sixes, or “Box Cars” equals 2.2 seconds which is a bust over 21, so you go back to a 1.2 second house time to beat.
–The ideal roll in this game is a five and a six to max out at a 2.1 second house time. Draw – point and hit the steel faster than the other guy AND beat the house time, and you’ll earn an extra ticket.
–Max tickets for Quick Draw Blackjack is Three Tickets.
Now, to keep things fair, Competitors will be split into two divisions:
Optics & Irons.
We will place you into a division when you arrive for range day.
Competitors running Iron Sights may compete in both divisions, but only shooters running Optics can compete with other Optic Competitors. We’re not gonna have any males competing in female sports, so-to-speak!
The winning competitor from each division will be awarded a $100 cash prize!
In order to guarantee your slot for this event, we encourage early registration on our website, www.dsgunworkswv.com. Early registration is active now for only $40 per shooter until June 1st. After June 1st, prices will increase, so register early!
You can also view the full event description, safety rules and ammunition restrictions on the event page as well.
As always, if you have any questions, you can reach out to us by texting or calling 304-885-9030 or by emailing us at dsgunworkswv@gmail.com
WHEN? – Saturday June 22nd, 2024
WHO IS WELCOME TO ATTEND? – Everyone is welcome to attend the event –
FIREARMS – Must be in safe working condition.
AMMUNITION
COLD RANGE – This event is operated on a completely “Cold Range” meaning that all competitor’s firearms must remain holstered and unloaded (Empty Cylinder or, Empty Chamber & No Magazine Inserted) for the duration of the event.
GUN CASES – Shooters will not be drawing from the holster to engage targets, so there is no requirement that shooters wear a holster, however, if you are not wearing a holster, you will need an enclosed case for your firearm in order to bring it to the line and walk away from the line before and after competing.
HOLSTERS – For shooters who wish to carry their gun in a holster, holsters must be of good quality and must meet a few simple requirements.
SAFETY EQUIPMENT – Must be in safe working condition.